your video card is not supported currently.
I am going to Assume you are wanting to log on with persistant changes...
Can you log into the VESA KDE menu (not persstant changes?) and does it load to the back track screen?
The easiest option is below, will give you 800x600 screen res, if u want true video you will need to source a lynux version of your video driver, and compile it with BT3 kernel
Easy solution:
Edit the syslinux.cfg file, and add the line to the menu list, I placed mine at top.
Code:
LABEL pchanges_YourCompuerName
MENU LABEL BT3 YourCompuerName Persistent
KERNEL /boot/vmlinuz
APPEND vga=785 initrd=/boot/initrd.gz ramdisk_size=6666 root=/dev/ram0 rw changes=/dev/YOURHDD/
Make sure you have a changes folder in your changes partition.
Copy the following into your /etc/X11/xorg.conf file, replacing whatever is there already
Code:
# ************************************************** ********************
# Module section -- this section is used to specify
# which dynamically loadable modules to load.
# ************************************************** ********************
#
Section "Module"
# This loads the DBE extension module.
Load "dbe" # Double buffer extension
# This loads the miscellaneous extensions module, and disables
# initialisation of the XFree86-DGA extension within that module.
SubSection "extmod"
Option "omit xfree86-dga" # don't initialise the DGA extension
EndSubSection
# This loads the font modules
Load "type1"
Load "freetype"
#Load "speedo"
# This loads the GLX module
Load "glx"
# Other needed modules
# Load "dri"
Load "extmod"
Load "synaptics"
EndSection
# ************************************************** ********************
# Files section. This allows default font and rgb paths to be set
# ************************************************** ********************
Section "Files"
# The location of the RGB database. Note, this is the name of the
# file minus the extension (like ".txt" or ".db"). There is normally
# no need to change the default.
RgbPath "/usr/X11R6/lib/X11/rgb"
# Multiple FontPath entries are allowed (which are concatenated together),
# as well as specifying multiple comma-separated entries in one FontPath
# command (or a combination of both methods)
#
# If you don't have a floating point coprocessor and emacs, Mosaic or other
# programs take long to start up, try moving the Type1 and Speedo directory
# to the end of this list (or comment them out).
#
FontPath "/usr/X11R6/lib/X11/fonts/local/"
FontPath "/usr/X11R6/lib/X11/fonts/misc/"
FontPath "/usr/X11R6/lib/X11/fonts/75dpi/:unscaled"
FontPath "/usr/X11R6/lib/X11/fonts/100dpi/:unscaled"
FontPath "/usr/X11R6/lib/X11/fonts/Type1/"
FontPath "/usr/X11R6/lib/X11/fonts/CID/"
FontPath "/usr/X11R6/lib/X11/fonts/Speedo/"
FontPath "/usr/X11R6/lib/X11/fonts/75dpi/"
FontPath "/usr/X11R6/lib/X11/fonts/100dpi/"
FontPath "/usr/X11R6/lib/X11/fonts/cyrillic/"
# ModulePath can be used to set a search path for the X server modules.
# The default path is shown here.
# ModulePath "/usr/X11R6/lib/modules"
EndSection
# ************************************************** ********************
# Server flags section.
# ************************************************** ********************
Section "ServerFlags"
EndSection
# ************************************************** ********************
# Input devices
# ************************************************** ********************
# ************************************************** ********************
# Core keyboard's InputDevice section
# ************************************************** ********************
Section "InputDevice"
Identifier "Keyboard1"
Driver "kbd"
Option "CoreKeyboard"
Option "XkbRules" "xorg"
Option "XkbModel" "pc105"
# Modify for your keyboard layout here
Option "XkbLayout" "us"
Option "XkbVariant" ""
EndSection
# ************************************************** ********************
# Core Pointer's InputDevice section
# ************************************************** ********************
Section "InputDevice"
# Identifier and driver
Identifier "Mouse1"
Driver "mouse"
Option "ZAxisMapping" "4 5"
Option "Buttons" "3"
# On platforms where PnP mouse detection is supported the following
# protocol setting can be used when using a newer PnP mouse:
# Option "Protocol" "Auto"
# The available mouse protocols types that you can set below are:
# Auto BusMouse GlidePoint GlidePointPS/2 IntelliMouse IMPS/2
# Logitech Microsoft MMHitTab MMSeries Mouseman MouseManPlusPS/2
# MouseSystems NetMousePS/2 NetScrollPS/2 OSMouse PS/2 SysMouse
# ThinkingMouse ThinkingMousePS/2 Xqueue
Option "Protocol" "IMPS/2"
# The mouse device. The device is normally set to /dev/mouse,
# which is usually a symbolic link to the real device.
Option "Device" "/dev/input/mice"
# Emulate3Buttons is an option for 2-button Microsoft mice
# Emulate3Timeout is the timeout in milliseconds (default is 50ms)
# Option "Emulate3Buttons"
# Option "Emulate3Timeout" "50"
EndSection
Section "InputDevice"
Identifier "synaptics"
Driver "synaptics"
Option "Device" "/dev/psaux"
Option "Protocol" "auto-dev"
Option "LeftEdge" "1400"
Option "RightEdge" "5900"
Option "TopEdge" "1400"
Option "BottomEdge" "4500"
Option "PalmDetect" "0"
Option "SHMConfig" "true"
Option "SendCoreEvents" "yes"
Option "HorizScrollDelta" "0"
Option "VertScrollDelta" "155"
Option "RBCornerButton" "0"
Option "RTCornerButton" "0"
Option "TapButton2" "0"
Option "MinSpeed" "0.095"
Option "MaxSpeed" "0.38"
Option "VertTwoFingerScroll" "1"
Option "VertEdgeScroll" "0"
Option "HorizEdgeScroll" "0"
EndSection
# ************************************************** ********************
# Monitor section
# ************************************************** ********************
# Any number of monitor sections may be present
Section "Monitor"
Identifier "My Monitor"
HorizSync 31.5 - 150.0
VertRefresh 75-85
EndSection
# ************************************************** ********************
# Graphics device section
# ************************************************** ********************
# Any number of graphics device sections may be present
Section "Device"
Identifier "VESA Framebuffer"
Driver "vesa"
#VideoRam 4096
# Insert Clocks lines here if appropriate
EndSection
# ************************************************** ********************
# Screen sections
# ************************************************** ********************
# Any number of screen sections may be present. Each describes
# the configuration of a single screen. A single specific screen section
# may be specified from the X server command line with the "-screen"
# option.
Section "Screen"
Identifier "Screen 1"
Device "VESA Framebuffer"
Monitor "My Monitor"
# If your card can handle it, a higher default color depth (like 24 or 32)
# is highly recommended.
# DefaultDepth 8
# DefaultDepth 16
DefaultDepth 24
# DefaultDepth 32
# "1024x768" is also a conservative usable default resolution. If you
# have a better monitor, feel free to try resolutions such as
# "1152x864", "1280x1024", "1600x1200", and "1800x1400" (or whatever your
# card/monitor can produce)
Subsection "Display"
Depth 8
Modes "1024x768" "800x600" "640x480"
EndSubsection
Subsection "Display"
Depth 16
Modes "1024x768" "800x600" "640x480"
EndSubsection
Subsection "Display"
Depth 24
Modes "1024x768" "800x600" "640x480"
EndSubsection
Subsection "Display"
Depth 32
Modes "1024x768" "800x600" "640x480"
EndSubsection
EndSection
# ************************************************** ********************
# ServerLayout sections.
# ************************************************** ********************
# Any number of ServerLayout sections may be present. Each describes
# the way multiple screens are organised. A specific ServerLayout
# section may be specified from the X server command line with the
# "-layout" option. In the absence of this, the first section is used.
# When now ServerLayout section is present, the first Screen section
# is used alone.
Section "ServerLayout"
# The Identifier line must be present
Identifier "Simple Layout"
# Each Screen line specifies a Screen section name, and optionally
# the relative position of other screens. The four names after
# primary screen name are the screens to the top, bottom, left and right
# of the primary screen. In this example, screen 2 is located to the
# right of screen 1.
Screen "Screen 1"
# Each InputDevice line specifies an InputDevice section name and
# optionally some options to specify the way the device is to be
# used. Those options include "CorePointer", "CoreKeyboard" and
# "SendCoreEvents".
InputDevice "Mouse1"
InputDevice "Keyboard1"
InputDevice "synaptics"
EndSection
Save, reboot.